Game maker 8 pro export to html1/6/2023 Why not just try both? It should become immediately apparent which engine best suits your needs. If you are looking to make games with high fidelity graphics however, you will often have to rely on Assets from their asset store to compete with engines like UE4. ![]() Documentation is also excellent, making it very easy to troubleshoot any issues. In terms of features, Unity is pretty much feature complete as I would be hard-pressed to find a project that Unity could not tackle. Learning C# is also a very good skill to have if you plan on continuing on as a. ![]() If employability is important to you, then Unity is the winner hands down, as there are hundreds (if not thousands) of Unity jobs out there. The examples are meant for GM8/GM8.1 and will not work in GM Studio unless you rename the buffer functions. Unity has a bit of a learning curve, but it is quickly becoming an industry standard for many smaller studios. The extension for GM7/8/8.1 is not affected by this. However, I did find the documentation lacking in certain areas and although some great tutorials exist out there, I would say that most follow poor coding practices. ![]() Overall I would say that GMS2 is probably the best option for someone with little to no experience in game development. The UI is node based, and comes bundled with a code editor, a level editor and sprite editor. GMS2 is very easy to start learning, the scripting language used (GML) is similar to C in terms of its syntax and does a good job of easing new developers into the world of coding. I've worked with both Unity and GMS2 in the past and they both have their strength and weaknesses.
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